Gamification Gamification
Progress in IS

Gamification

Using Game Elements in Serious Contexts

Stefan Stieglitz 및 다른 저자
    • US$149.99
    • US$149.99

출판사 설명

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

장르
컴퓨터 및 인터넷
출시일
2016년
10월 4일
언어
EN
영어
길이
175
페이지
출판사
Springer International Publishing
판매자
Springer Nature B.V.
크기
2.1
MB
Transforming Society and Organizations through Gamification Transforming Society and Organizations through Gamification
2021년
The Business of Gamification The Business of Gamification
2016년
Green Gamification. The basic knowledge Green Gamification. The basic knowledge
2017년
Gaming, Simulation and Innovations: Challenges and Opportunities Gaming, Simulation and Innovations: Challenges and Opportunities
2022년
Design, User Experience, and Usability: Design Discourse Design, User Experience, and Usability: Design Discourse
2015년
Videogame Sciences and Arts Videogame Sciences and Arts
2022년
Innovation Through Information Systems Innovation Through Information Systems
2021년
Innovation Through Information Systems Innovation Through Information Systems
2021년
Innovation Through Information Systems Innovation Through Information Systems
2021년
Steuerung Virtueller Communities Steuerung Virtueller Communities
2009년
Reference Architecture for the Telecommunications Industry Reference Architecture for the Telecommunications Industry
2017년
Digital Futures, Digital Transformation Digital Futures, Digital Transformation
2015년
e-Science e-Science
2021년
Agentic AI Agentic AI
2025년
Business Intelligence Business Intelligence
2021년
Cybersecurity Investments Cybersecurity Investments
2016년