Gamification Gamification
Progress in IS

Gamification

Using Game Elements in Serious Contexts

Stefan Stieglitz và các tác giả khác
    • 149,99 US$
    • 149,99 US$

Lời Giới Thiệu Của Nhà Xuất Bản

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

THỂ LOẠI
Máy Vi Tính & Internet
ĐÃ PHÁT HÀNH
2016
4 tháng 10
NGÔN NGỮ
EN
Tiếng Anh
ĐỘ DÀI
175
Trang
NHÀ XUẤT BẢN
Springer International Publishing
NGƯỜI BÁN
Springer Nature B.V.
KÍCH THƯỚC
2,1
Mb
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