Gaming Representation Gaming Representation
Digital Game Studies

Gaming Representation

Race, Gender, and Sexuality in Video Games

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출판사 설명

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

장르
예술 및 엔터테인먼트
출시일
2017년
7월 3일
언어
EN
영어
길이
276
페이지
출판사
Indiana University Press
판매자
Ingram DV LLC
크기
3.1
MB
Open World Empire Open World Empire
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On Video Games On Video Games
2017년
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
2021년
Video Games and Comedy Video Games and Comedy
2022년
The Wow Climax The Wow Climax
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Gaming the System Gaming the System
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Playing with Religion in Digital Games Playing with Religion in Digital Games
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Game Time Game Time
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