From comics rising star Sarah Graley, a fresh and funny middle-grade graphic novel featuring a girl who must save a virtual world... and her own!Izzy has an incredible secret -- she can enter the world of her new video game! She meets Rae, a robot who says Izzy is destined to save Dungeon City from the Big Boss. How is this possible?! And how can she fight for this virtual world when she's got a whole real life to keep up with: her family (though she could do without her mom's annoying cat), and her best friend, Eric. Things get even weirder when Izzy loses a life while inside the game, and she starts to worry about what might happen if she gets a Game Over for good. Meanwhile, Eric has been super upset with Izzy since she's been keeping secrets and bailing on their plans. Can Izzy survive Dungeon City and save their friendship?
Izzy, 14, promises her friend Eric that she will wait to play Dungeon City until the weekend, when they can enjoy it together. But when the video game arrives, she opens it up and gets sucked in literally. Inside, robot guide Rae befriends Izzy and leads her through the different levels, but spending time in the game's world takes a toll on Izzy when she returns to real life. Zapped of energy, she worries her parents and teacher and fights with Eric. Even worse, she discovers that a component of the game may have a terrifying agenda, and both girls need to work together to make it to the next level of their friendship. Art by Graley (Kim Reaper) reflects the gaming world with blocky characters, eight-bit-style lettering, and iconic visuals, including character profiles, health meters, and mission screens. Graley's comic includes a thinly veiled criticism of the addictive nature of video games and electronic entertainment, but readers will likely focus less on the message and more on the absorbing art and the story of incidentally diverse friends navigating worlds and growing closer along the way. Ages 8 12. \n