Grail Quest #1: The Camelot Spell
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- 1,99 US$
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- 1,99 US$
Lời Giới Thiệu Của Nhà Xuất Bản
On the eve of the Quest for the Holy Grail, every adult in King Arthur's castle falls into an enchanted sleep. The future of Camelot rests on the shoulders of fourteen-year-old squire Gerard, who has dreamed of becoming a Knight of the Round Table his whole life. With the help of Newt, the stable boy, and Ailis, a young maidservant, he must face terrible dangers, including a monstrous bridge troll, a wise and scheming dragon -- and finally, a dark, powerful force that will stop at nothing to destroy King Arthur, the knights, and the entire realm of Camelot.
PUBLISHERS WEEKLY
A rather charming fantasy is nearly buried under excessive bickering and a meandering narrative in Gilman's first entry in the paper-over-board Grail Quest series. Fourteen-year-old Gerard serves as the squire to Sir Rheynold, one of the Knights of the Round Table who is preparing to join King Arthur's quest for the Holy Grail. But just before the crew can depart, a spell descends on Camelot, leaving only the children awake. Gerard, servant boy Newt and a girl named Ailis set off to find the recently departed Merlin, whom they believe might hold the key to the spell. They soon meet an ominous woman who dispenses riddles ("The owl, lonely flier. Moonlight, water, what you desire") and a team of bandits that relieves them of their provisions. When the trio finally finds Merlin, he tells them they must recover "three talismans that will revoke what has been done." From there a fairly standard quest unfolds, told with an adolescent perspective that will either delight or infuriate readers, depending on their tolerance for anachronistic, cutesy dialogue ("Are we dead?" "I don't feel dead." "How would you know?" "All right, I wouldn't. But I don't feel dead"). Ages 10-up.