Publisher Description

What would school look like if it "played" like a video game?  To find out, researchers and faculty at Boise State created an experimental game-based learning management system.  For two years they have been conducting a hand researching classes built on the principles of quest-based learning which leverages experiences points, badges, achievements, leveling, and student choice.  The presentation will demonstrate the tool, pedagogy, and share the results of a more than two years of Design-Based Research into student success and satisfaction in quest-based learning.

GENRE
Professional & Technical
RELEASED
2017
January 30
LANGUAGE
EN
English
LENGTH
64
Pages
PUBLISHER
Haskell
SELLER
CHRIS HASKELL
SIZE
30.8
MB

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