The Art of Wargaming has never been static over the first two centuries of its history. In the professional and hobby sides of wargaming, there has been a desire to strive to perfect and develop the many sets of rules into the best possible wargaming system. This book is about some of the key innovations in wargaming.
It includes chapters on:
Designing Wargaming Rules
The Hunt for Weapons of Mass Destruction: A Committee Game
An introduction to Kriegsspiel by Paddy Griffith
A Naval Kriegsspiel by Paddy Griffith
TEWTS Tactical Exercises Without Troops
Space Invaders on the Rhine: A Hall Game
Hijack! An anti-terrorism wargame
Sen Toku A World War 2 Japanese Imperial Naval Staff Game.
An extended discussion on How to Design and Play Historical War Council Games by Paddy Griffith
The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.