Interactivity and Game Creation Interactivity and Game Creation

Interactivity and Game Creation

9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

Anthony Brooks والمزيد
    • ‏39٫99 US$
    • ‏39٫99 US$

وصف الناشر

This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually.
The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٩ أبريل
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer International Publishing
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Interactivity, Game Creation, Design, Learning, and Innovation Interactivity, Game Creation, Design, Learning, and Innovation
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Interactivity, Game Creation, Design, Learning, and Innovation Interactivity, Game Creation, Design, Learning, and Innovation
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Design, User Experience, and Usability: Designing Pleasurable Experiences Design, User Experience, and Usability: Designing Pleasurable Experiences
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Design, User Experience, and Usability. User Experience in Advanced Technological Environments Design, User Experience, and Usability. User Experience in Advanced Technological Environments
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Entertainment Computing – ICEC 2018 Entertainment Computing – ICEC 2018
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Design, User Experience, and Usability. Design Philosophy and Theory Design, User Experience, and Usability. Design Philosophy and Theory
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99 The Assassination of Dark Poetry 99 The Assassination of Dark Poetry
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Interactivity, Game Creation, Design, Learning, and Innovation Interactivity, Game Creation, Design, Learning, and Innovation
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