iOS Game Programming with Xcode and Cocos2d iOS Game Programming with Xcode and Cocos2d

iOS Game Programming with Xcode and Cocos2d

    • 5.0 • 1 Rating
    • $24.99
    • $24.99

Publisher Description

Professional instructor, Justin Dike teaches iOS game programming with Xcode and Cocos2d v2. Learn with HD images, interactive galleries, video examples, and color coded examples. Anyone learning Cocos2d or Xcode, beginner or otherwise, will benefit from this comprehensive book. 


Topics specific to game programming include: collision detection, platform  collisions, virtual joysticks, accelerometer, 3D effects, animation,  particles, menus, sound FX, singleton classes, game engines, points, health meters, leveling up, and much more!

  • GENRE
    Computers & Internet
    RELEASED
    2012
    October 31
    LANGUAGE
    EN
    English
    LENGTH
    413
    Pages
    PUBLISHER
    Justin Dike
    SELLER
    Justin Dike
    SIZE
    211.3
    MB

    Customer Reviews

    digitaldemigod ,

    A fun way to learn how to make your first game

    I feel like this book was written just for me. I don't consider myself a programmer. When I read most programming books, they go way over my head. In this book Justin identifies with you and encourages you by pointing out that he too isn't a "programmer" but an artist, yet he has made several apps.

    I love how there are videos built into the book so you can see some of the concepts in action while reading. I can read on the couch without having to say "I should go to my desk and try to find a video that shows how to do this". It's also a fun to read book. Justin's teaching style is perfect for anyone who wants their learning to be fun and engaging, and that suits me well.

    If you've always wanted to make a game but don't think you're a programmer, definitely give this book a shot.

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