Knowledge-Free and Learning-Based Methods in Intelligent Game Playing Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

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출판사 설명

The field of intelligence technologies covers a variety of computational approaches that are often suggested and inspired by biological systems, exhibiting functional richness and flexibility of natural behavior. This class of technologies consists of such important approaches as data mining algorithms, neural networks, genetic algorithms, fuzzy and multi-valued logics, rough sets, agent-oriented computation, often integrated into complex hybrid solutions. Applied intelligence technologies are used to build machines that can act and think like living systems, solve problems in an autonomous way, develop rich private knowledge bases and produce results not foreseen and programmed in a direct way by designers. This book includes 37 chapters which discuss examples of applications of intelligence technologies to five fields, reflecting main streams of practical and scientific interest of computer related community: agent and multi-agent systems; personal assistants and recom mender systems; knowledge modeling and processing; optimization and combinatorial problems; computer and telecommunication systems.

장르
과학 및 자연
출시일
2008년
6월 17일
언어
EN
영어
길이
404
페이지
출판사
Springer Berlin Heidelberg
판매자
Springer Nature B.V.
크기
13.4
MB
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