Learn Swift Programming
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- $9.99
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- $9.99
Publisher Description
Learn Swift Programming
Apple’s Swift is a new programming language for iOS and OS X app development. It is a powerful and fast programming language that is easy to learn. Swift is a safe, fast, and interactive programming language that combines the best in modern language thinking with wisdom from the wider Apple ecosystem and the diverse contributions from its open source community.
The book covers the following:
Chapter 1: Introduction to Swift
Introduction to programming languages
Overview of Swift
Setting up the Swift development environment
Basics of Swift syntax
Swift playgrounds and interactive coding
Chapter 2: Variables and Data Types in Swift
Understanding variables and constants in Swift
Data types in Swift (e.g., integers, strings, booleans)
Type inference and type safety in Swift
Working with optionals in Swift
Type conversions and type casting in Swift
Chapter 3: Control Flow and Decision Making in Swift
Conditional statements (if, if-else, switch) in Swift
Loops (for, while, repeat-while) in Swift
Using control transfer statements (break, continue, fallthrough) in Swift
The concept of scope and local variables in Swift
Error handling with do-try-catch in Swift
Chapter 4: Functions and Closures in Swift
Defining and calling functions in Swift
Function parameters and return values in Swift
Function overloading and parameter defaults in Swift
Working with closures and capturing values in Swift
Higher-order functions and functional programming concepts in Swift
Chapter 5: Arrays and Collections in Swift
Creating and manipulating arrays in Swift
Working with array indices and accessing elements in Swift
Array methods and properties in Swift
Introduction to Swift's collection types (sets, dictionaries)
Iterating over collections and performing common operations in Swift
Chapter 6: Object-Oriented Programming in Swift
Introduction to object-oriented programming (OOP) concepts in Swift
Defining classes and creating objects in Swift
Properties and methods in classes in Swift
Inheritance and subclassing in Swift
Polymorphism and overriding methods in Swift
Chapter 7: Error Handling and Exceptions in Swift
Understanding error handling in Swift
Throwing and catching errors in Swift
Custom error types and error propagation in Swift
Dealing with exceptions and optional handling in Swift
Debugging techniques and error logging in Swift
Chapter 8: Memory Management and ARC in Swift
Automatic Reference Counting (ARC) in Swift
Working with strong and weak references in Swift
Retain cycles and memory leaks in Swift
Using closures and capture lists to prevent retain cycles in Swift
Memory management best practices in Swift
Chapter 9: File Handling and Data Persistence in Swift
Reading from and writing to files in Swift
Working with directories and file paths in Swift
Serializing and deserializing data (e.g., JSON, Property Lists) in Swift
Using Core Data for data persistence in Swift
Introduction to SQLite and database management in Swift
Chapter 10: Networking and Web Services in Swift
Making HTTP requests with Swift
Working with REST APIs and JSON data in Swift
Asynchronous programming and callbacks in Swift
URLSession and URLSessionDataTask in Swift
Parsing and processing network responses in Swift
Chapter 11: User Interface Development in Swift
Introduction to UIKit and SwiftUI frameworks
Building user interfaces programmatically in Swift
Working with views, view controllers, and navigation in Swift
Handling user input and responding to events in Swift
Integrating animations and customizing UI elements in Swift
Chapter 12: Advanced Topics and Libraries in Swift
Multithreading and concurrency in Swift
GCD (Grand Central Dispatch) for asynchronous programming in Swift
Core Animation and Core Graphics in Swift
Using third-party libraries and frameworks in Swift
Best practices for performance optimization and code organization in Swift