This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing
Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.
The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not.
Learn Blender’s updated user interface, navigation, and selection techniquesCreate your first scene with Blender and the Blender Render and Cycles render enginesOrganize an efficient, step-by-step pipeline to streamline workflow in any projectMaster modeling, unwrapping, and texturingBring your character to life with materials and shadingCreate your character’s skeleton and make it walkUse Camera Tracking to mix 3D objects into a real-world videoTransform a raw rendered scene into the final result using Blender’s compositing nodes
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