Learning OpenGL ES for iOS Learning OpenGL ES for iOS
Learning

Learning OpenGL ES for iOS

A Hands-on Guide to Modern 3D Graphics Programming

    • 3.0 • 3 Ratings
    • $42.99
    • $42.99

Publisher Description

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of  Open GL ES in Apple’s iOS environment.

This highly anticipated title focuses on modern, efficient approaches that use the newest versions of  OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.

If you’ve written C or C++ code and know  object-oriented programming basics, this title  brings together everything you need to fully  master OpenGL ES graphics for iOS–including  downloadable examples specifically designed to  jumpstart your own projects.

Coverage includes

• Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture

• Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform

• Creating textures from start to finish: opacity, blending, multi-texturing, and compression

• Simulating ambient, diffuse, and specular light

• Using transformations to render 3D geometric objects from any point of view

• Animating scenes by controlling time through application logic

• Partitioning data to draw expansive outdoor scenes with rolling terrain

• Detecting and handling user interaction with 3D geometry

• Implementing special effects ranging from skyboxes to particles and billboards

• Systematically optimizing graphics performance

• Understanding the essential linear algebra concepts used in computer graphics

• Designing and constructing a complete simulation that incorporates everything you’ve learned

GENRE
Computers & Internet
RELEASED
2012
July 31
LANGUAGE
EN
English
LENGTH
352
Pages
PUBLISHER
Pearson Education
SELLER
Pearson Education Inc.
SIZE
32.7
MB

Customer Reviews

TheOtherGuy101011 ,

Book is very Good!

This book is very good in a sense that it explains everything in plain old English which makes OpenGL es easy to understand. The only let down is the fact that it doesn't teach you about the shading language or even how to integrate it when you want to in the future. But all and all it is very good and is highly recommended for first timers. It is the best book on the market.

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