Leaving Mundania
Inside the Transformative World of Live Action Role-Playing Games
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5.0 • 2 Ratings
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- $12.99
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- $12.99
Publisher Description
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
Customer Reviews
Amazing book
As a LARPer this book is amazing. It has helped me discuss what LARP is and why I do it.
After reading this book I gave it to a friend who was down on my hobby. Now this same person has asked to join me based on the details and the history or LARP that is presented in this book.
Not only does this book give great stories that any gamer can appreciate it provides a good history of what LARP is and why people do it. I've been using this book as a study guide for people who have any interest of what to expect and an outside persons perspective of it.
I loved this book. Pick it up and read it. Amazing.