Warfare, myth and magic collide in Legacy of Steel, the spectacular sequel to Matthew Ward's acclaimed fantasy debut Legacy of Ash.
"Outstanding ... a ripping yarn that more than earns its length." --Publishers Weekly (starred review)
A year has passed since an unlikely alliance saved the Tressian Republic from fire and darkness, at great cost. Thousands perished, and Viktor Akadra -- the Republic's champion -- has disappeared.
While the ruling council struggles to mend old wounds, other factions sense opportunity. The insidious Parliament of Crows schemes in the shadows, while to the east the Hadari Emperor gathers his armies. As turmoil spreads across the Republic, its ripples are felt in the realms of the divine.
War is coming . . . and this time the gods themselves will take sides.
The Legacy TrilogyLegacy of AshLegacy of Steel
The outstanding second fantasy in Ward's Legacy trilogy (after Legacy of Ash) keeps the drama rushing along at an exciting clip through a fiendishly complicated plot. First and foremost, there's the war between the Tressian Republic, championed by Josiri Trelan and Viktor Akadra, and the Hadari Empire, led by Prince Kai and his ambitious daughter, Melanna Saranal. Simultaneously, supernaturally powerful kernclaw assassins threaten both realms. But there are over 50 characters on the novel's list of dramatis personae, and 10 of them are "divinities" who enjoy meddling in human affairs. Ward's experience as a game designer serves him well as he shifts focus frequently, mixing massive battles with intimate personal moments, as in the moving scene in which Josiri's sister realizes she is not the person she had imagined herself to be. The human struggles mingle with conflict between semimortal gods as the threat of the Third Dawn, or the end of the world, looms. Ward presses all the right, well-worn buttons with enough vigor to make them feel fresh. The result is a ripping yarn that more than earns its length. \n