Let's Go, Coco!
A Graphic Novel
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- $7.99
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- $7.99
Publisher Description
In this earnestly funny middle grade graphic novel debut, eleven-year-old Coco will stop at nothing to make new friends on her basketball team. But as Coco navigates the highs and lows of sixth grade, she will have to reconcile with the fact that relationships are complex and true friends are supposed to like you just the way you are.
When Coco joins the school basketball team, she’s ready to rock. Joining the team means new friends—something she's desperate for—but it also means dealing with bossy teammates, confusing crushes, and less-than-flattering new nicknames. When the team’s all-star player, Maddie, starts calling her “shrimp,” Coco realizes it’s not actually a joke and that she's going to need new moves if she wants to score both on and off the court. But her resilience is put to the ultimate test when a courtside catastrophe threatens to put an end to the new world she’s worked so hard to be a part of.
Told with tenderness, humor, and above all heart, Coco Fox delivers a sorta-true story about taking your best shot, even when the odds are stacked against you.
PUBLISHERS WEEKLY
In this semi-autobiographical debut, Fox combines middle school angst with giggle-inducing humor to deliver a wholesome graphic novel romp. Left alone following her best (and only) friend Blair's move from Indiana to Boston, sixth grader Coco attempts to make new friends. It's only after she literally falls into a group of girls that Coco begins to learn—via trial and error—how to obtain and be a good companion. Joining the Owls basketball team, Coco befriends star player Maddie, who constantly belittles Coco and their teammates. During a sleepover, Coco suffers heartbreak when her crush Tami reveals she likes the team's mascot and jeopardizes her long-distance friendship with Blair by lying about why she can't call Blair that night. When Maddie, furious at being upstaged by Coco in the semifinal, reveals Coco's crush and her own careless remarks about her teammates, Coco must reconsider who her real confidants are and whether she has been acting like a friend to the people closest to her. Fox renders Coco's anxiety as eerie flame-like tendrils sprouting from the edges of pages, highlighting through the on-point visuals the emotional turbulence of adolescence. Frenetically designed characters are portrayed with varying skin tones. Ages 8–12.