



Lost in Taiwan (A Graphic Novel)
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5.0 • 1 Rating
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- $9.99
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- $9.99
Publisher Description
In this exciting graphic novel about stepping out of your comfort zone, a traveler finds himself lost in Taiwan with no way of finding his brother—but he soon learns that this forced disconnect is helping him explore and experience the big wide world around him.
THIS WASN’T PAUL’S IDEA.
The last thing he’s interested in is exploring new countries or experiencing anything that might be described as “cultural enrichment.” But like it or not, he’s stuck with his brother, Theo, for two weeks in Taiwan, a place that—while fascinating to Theo—holds no interest to Paul at all.
While on a short trip to a local electronics store, Paul becomes hopelessly lost in Taiwan’s twisting, narrow streets, and he has no choice but to explore this new environment in his quest to find his way back to Theo’s apartment.
In an unfamiliar place with no friends—and no GPS!—there’s no telling what adventures he could happen upon. And who knows? Maybe it turns out he has friends in Taiwan, after all.
PUBLISHERS WEEKLY
An apathetic white American teen must open himself up to new experiences to find his way home in a foreign country in this expansive graphic novel by Crilley (The Comic Book Lesson). Paul has been visiting with his older brother, Theo, in Taiwan for four days, but instead of sightseeing, all he's done is eat McDonald's and play games on his phone. While Theo is busy, Paul heads out seeking a video game store using his phone's GPS. But when the store is a bust and his phone stops working, he finds himself hopelessly lost with no way back to Theo's apartment. Paul eventually encounters Peijing, a Changbei native who offers to help him retrace his steps. As the pair traverse Taiwan's landmark teeming, twisty streets via moped, Peijing shows Paul everything he's been missing, such as cultural foods, serene rice paddies, and sacred temples. Softly penciled panels and a hazy color palette gently portray Paul's growing excitement in experiencing the world around him. The teens' conversations surrounding their dreams, their fears, and their futures provide a grounding counterpoint to their playful banter and bombastic adventure. An author's note details Crilley's connection to Taiwan. Ages 12–up.