Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

Rendering Simple 3D Worlds with Sprites and Maps

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    • US$15.99

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Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.

By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started.
Use HTML5’s canvas element to build smooth animations with spritesCreate an isometric grid pattern for high-performance graphicsDesign a GUI that works equally well on mobile devices and PCsAdd sound to your game with HTML5’s audio elementImplement the game’s path-finding function with WebWorkersBuild a client data model on the server with PHP and MySQLMake your game come alive with dynamic CSS3 objects

장르
컴퓨터 및 인터넷
출시일
2011년
8월 26일
언어
EN
영어
길이
156
페이지
출판사
O'Reilly Media
판매자
O Reilly Media, Inc.
크기
3.7
MB
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