Master System Architecture Master System Architecture
    • $3.99

Publisher Description

The Master System comes from a long line of succession. What started as a collection of off-the-shelf components, has now gained a new identity thanks to Sega's engineering.

Architecture of Consoles: A Practical Analysis

Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. What you see here is a series of articles that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.

This is not a developer manual, just an in depth introduction to how each system worked internally. Bear in mind that tech has gotten really complicated lately, so if you struggle to follow my latest articles, try reading the early ones first. They introduce many concepts and definitions that are constantly revisited. Basic knowledge of computing is preferable, however, I try really hard to adapt my content for wider audiences, so please don't be afraid to give it a try!

About this edition

This edition originates from the article initially published on my personal website, it's been re-styled to take advantage of the capabilities of eBook documents.

While identical content-wise, interactive widgets have been simplified to work with a static environment - in other words, anything that physical pages allow us :), though these will offer a link to the original article in case the reader wants to try the 'full version'. Please keep this in mind when you see references to interactivity throughout the writings.

GENRE
Computers & Internet
RELEASED
2020
October 12
LANGUAGE
EN
English
LENGTH
23
Pages
PUBLISHER
Rodrigo Copetti
SELLER
Draft2Digital, LLC
SIZE
1.7
MB

More Books Like This

Retro Computing: Questions and Answers Retro Computing: Questions and Answers
2018
Retro Computing: Questions and Answers (2020 Edition) Retro Computing: Questions and Answers (2020 Edition)
2019
Hardware Hacking (Enhanced Edition) Hardware Hacking (Enhanced Edition)
2004
HOME COMPUTER GROUP #13 FEBRAURY 2023 HOME COMPUTER GROUP #13 FEBRAURY 2023
2023
Das Bastler-Handbuch für den THEC64 Mini Das Bastler-Handbuch für den THEC64 Mini
2019
Raspberry Pi Projects for Dummies Raspberry Pi Projects for Dummies
2015

More Books by Rodrigo Copetti

Wii Architecture Wii Architecture
2020
NES Architecture NES Architecture
2019
GameCube Architecture GameCube Architecture
2019
Game Boy Advance Architecture Game Boy Advance Architecture
2019
Dreamcast Architecture Dreamcast Architecture
2019
Game Boy / Color Architecture Game Boy / Color Architecture
2019

Other Books in This Series

PC Engine / TurboGrafx-16 Architecture PC Engine / TurboGrafx-16 Architecture
2020
Virtual Boy Architecture Virtual Boy Architecture
2021
PSP Architecture PSP Architecture
2021
PlayStation 3 Architecture PlayStation 3 Architecture
2021
Xbox 360 Architecture Xbox 360 Architecture
2022
Wii U Architecture Wii U Architecture
2022