Mazie's Amazing Machines
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- $10.99
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- $10.99
Publisher Description
As Mazie delights in building all sorts of fabulous inventions to solve household problems, kids will see how simple machines work.
Mazie McGear loves to engineer! Whenever she encounters a problem, she turns on her imagination and starts drawing and building--think blink, ribble scribble, bing bang boom! Need a more convenient way to feed the dog? No problem! Mazie invents the Food-o-Matic. Mom needs help carrying boxes? No worries! Mazie makes her a Roly-Ramp. You can always count on Mazie to invent a machine that will make life easier--although her brother, Jake, isn’t too thrilled with her Waker-Upper Rocket. But no worries. Engineering is so cool that before long he can’t help but get into the invention action too!
Featuring dynamic illustrations and a fun fold-out spread, this is a book that’s sure to inspire budding engineers while celebrating creative out-of-the-box thinking.
PUBLISHERS WEEKLY
Haft (Goodnight Bubbala) introduces budding engineer Mazie McGear, a white-presenting red-haired child who relishes solving problems and inventing fantastical machines to help out at home. In a palette of rust and turquoise, polished stylized illustrations by Holmes (The Eye That Never Sleeps) show Mazie's thought process: "First I turn on my imagination... Then I draw... Then... I build!" Mazie first rigs up a "food-o-matic" to feed family dog Doodle, who eats "so early every morning." A pulley assembly makes use of Doodle's natural interest in shoe-chewing to dispense food from atop the refrigerator. More machines follow, including the "Teeter-Lever," which shoots basketballs and quells conflict with Mazie's sibling Jake. When the Teeter-Lever inadvertently results in Doodle being delivered onto the roof, the whole family works together, combining the basic principles of Mazie's machines to rescue the dog, rendered via a pop-up page. Pulsing with friendly energy, this STEM-starter conveys the sense that engineering is something any child can do. Back matter explains the ideas behind Mazie's machines. Ages 4–8.