NanoBots
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- $9.99
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- $9.99
Publisher Description
Introducing a team of robots powerful enough to change the world--and yet smaller than the dot at the end of this sentence!
A boy inventor creates the ultimate in high-tech superheroes that could one day save the world--but they have some smaller problems to take on first! NanoBots are tiny. They're almost too small to see, but they can each do a unique and important job: Medibot makes sure their Inventor never catches a cold.... Chewbots gobble up that gum the Inventor trampled into the carpet... Binobot scans the scene of a crime for clues the Inventor could never see... and Seekerbots explore to meet microscopic new creatures.
These bots and their high-tech friends sure make the inventor's life easier, but when the most AWESOME robot in town is in real trouble, they must band together and prove that sometimes the SMALLEST helpers can be the BIGGEST heroes! Includes fun facts about real nanotechnology in the backmatter.
PUBLISHERS WEEKLY
Gall (the Dinotrux books) introduces miniature robots with infinite potential for adventures on and off the page. A "great inventor" later pictured as a confident boy in round eyeglasses builds the microscopic NanoBots, which have specialized shapes and functions. (Unlike the mostly-male Dinotrux, the NanoBots often are described with feminine pronouns.) MechanoBots, with various pincers and tools, "can fix anything, even in the hardest-to-reach places." ChewBots, smaller than a paperclip and resembling golden garbage cans, eat pink bubblegum and other "nasty, icky stuff" to keep rooms clean. MediBot, a silver-white doctor, banishes "germy invaders" from a nostril, and a steely Lady Lance-o-Bot keeps garden insects away from tomatoes. At a creators' convention, the NanoBots team up to repair a human-size robot, yet receive no recognition because they are "too small to be seen" by the judges, cementing ideas that small can be mighty and a job done well is its own reward. Gall's precise illustrations, metallic palette, and ready-for-action heroes should captivate the imaginations of mechanically minded readers, as will closing notes about real-life uses of nanotechnology. Ages 4 8.