Networked Graphics Networked Graphics

Networked Graphics

Building Networked Games and Virtual Environments

    • US$77.99
    • US$77.99

출판사 설명

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.

- Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources

- The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments

- Case studies describing real-world systems show how requirements and constraints can be managed

장르
컴퓨터 및 인터넷
출시일
2009년
10월 30일
언어
EN
영어
길이
536
페이지
출판사
Morgan Kaufmann
판매자
Elsevier Ltd.
크기
20.1
MB
Active Networks Active Networks
2007년
Distributed Systems Distributed Systems
2023년
Wireless Networking and Mobile Data Management Wireless Networking and Mobile Data Management
2017년
Mobile Wireless Middleware Mobile Wireless Middleware
2009년
End-to-End Quality of Service Over Heterogeneous Networks End-to-End Quality of Service Over Heterogeneous Networks
2008년
Systems Programming Systems Programming
2015년