Non-Photorealistic Computer Graphics Non-Photorealistic Computer Graphics
The Morgan Kaufmann Series in Computer Graphics

Non-Photorealistic Computer Graphics

Modeling, Rendering, and Animation

    • ‏114٫99 US$
    • ‏114٫99 US$

وصف الناشر

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.

- Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.



- Traces NPR principles and techniques back to their origins in human vision and perception.



- Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.



- Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.



- Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.



- Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.



- Includes a series of programming projects in which readers can apply the book's concepts and algorithms.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٢٤ أبريل
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Morgan Kaufmann
البائع
Elsevier Ltd.
الحجم
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‫م.ب.‬
Sketch-based Interfaces and Modeling Sketch-based Interfaces and Modeling
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The Algorithms and Principles of Non-photorealistic Graphics The Algorithms and Principles of Non-photorealistic Graphics
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Computer Vision for Visual Effects Computer Vision for Visual Effects
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Real-Time Rendering, Fourth Edition Real-Time Rendering, Fourth Edition
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Integrating 3D Modeling, Photogrammetry and Design Integrating 3D Modeling, Photogrammetry and Design
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Foundations of 3D Computer Graphics Foundations of 3D Computer Graphics
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Learning Processing Learning Processing
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The Art and Science of Digital Compositing The Art and Science of Digital Compositing
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Programming with Quartz Programming with Quartz
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Digital Video and HD Digital Video and HD
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Jim Blinn's Corner: Notation, Notation, Notation Jim Blinn's Corner: Notation, Notation, Notation
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Visual Effects in a Digital World (Enhanced Edition) Visual Effects in a Digital World (Enhanced Edition)
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