Online Worlds: Convergence of the Real and the Virtual Online Worlds: Convergence of the Real and the Virtual
Human-Computer Interaction Series

Online Worlds: Convergence of the Real and the Virtual

    • ‏109٫99 US$
    • ‏109٫99 US$

وصف الناشر

Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups.

This book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and which are establishing them as a major sector of human-centred computing.

النوع
كمبيوتر وإنترنت
تاريخ النشر
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٨ ديسمبر
اللغة
EN
الإنجليزية
عدد الصفحات
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الناشر
Springer London
البائع
Springer Nature B.V.
الحجم
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‫م.ب.‬
Avatars at Work and Play Avatars at Work and Play
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Playing With Virtuality Playing With Virtuality
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Playful Participatory Practices Playful Participatory Practices
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Hybrid Play Hybrid Play
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Hello Avatar Hello Avatar
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Avatar, Assembled Avatar, Assembled
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eGods eGods
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The Sociology of Religious Movements The Sociology of Religious Movements
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Revival Revival
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The Virtual Future The Virtual Future
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God from the Machine God from the Machine
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The Sacred Force of Star Wars Jedi The Sacred Force of Star Wars Jedi
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Interdisciplinary Insights for Digital Touch Communication Interdisciplinary Insights for Digital Touch Communication
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Building Better Interfaces for Remote Autonomous Systems Building Better Interfaces for Remote Autonomous Systems
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Sonic Interactions in Virtual Environments Sonic Interactions in Virtual Environments
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Studies in Conversational UX Design Studies in Conversational UX Design
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Distributed User Interfaces Distributed User Interfaces
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The Technology Acceptance Model The Technology Acceptance Model
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