OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.
Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.
A practical introduction to the essentials of realtime 3D graphicsCore OpenGL 4.3 techniques for rendering, transformations, and texturingFoundational math for creating interesting 3D graphics with OpenGLWriting your own shaders, with examples to get you startedCross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and WindowsVertex processing, drawing commands, primitive processing, fragments, and framebuffersUsing compute shaders to harness today’s graphics cards for more than graphicsMonitoring and controlling the OpenGL graphics pipelineAdvanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shadingModern OpenGL debugging and performance optimization
Bonus material and sample code are available from the companion Web site, openglsuperbible.com.