"Fueled by Tolkien's sweat, Willy Wonka's blood, and Clint Eastwood's attitude."
Higslaff the Pawnshop Owner needs a job done, but the Guild War has taken a toll. Those he'd normally call upon are engaged in some other vital assignment, or dead.
He decides to hire Gurk, Jax, Marigold, Lysine and Kalgore instead. The adventuring party has proven themselves resourceful and effective on previous jobs, not only for himself, but for the local silversmith, and the Church of Apollo. This particular assignment shouldn't be a problem.
What Higslaff doesn't know is that details of his job have been compromised. Agents of the Riven Rock Thieves' Guild are on the move, ready to wrest control of the enchanted item that could tip the balance in the Guild War.
Praise for Monsters, Maces and Magic
"Ervin's imagination is fueled by Tolkien's sweat, Willy Wonka's blood, and Clint Eastwood's attitude. A crazy mix to be certain, but a combination that makes for amazing possibilities." Ray Johnson, LitRPG Audiobook Podcast
"Exciting and hilarious! It feels like a true game with friends." Dueling Ogres Podcast
"I was pulled into the world and could see the rules of the world unfold. This really does feel like a game. A fun game that I am going to have to continue." Casia's Corner
Great addition to the series!
I’ve read every book in the series and Pawn is a great addition to the developing storyline. Told from the perspective of one of the reoccurring NPCs and his homunculus, the tale follows the our band of adventurers as they work to retrieve a powerful enchanted item for the local thieves guild. As our adventurers continue to search for a way out of the game, the game board is beginning to shift as powerful forces inside and outside the game arrange and deploy their pawns.