Physically Based Rendering
From Theory to Implementation
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1.0 • 2 Ratings
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- $104.99
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- $104.99
Publisher Description
Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.
A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.
This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators.
These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming.
- The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences
- New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more
- Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org
- Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described
Customer Reviews
WOW, why so much moola?
Am@z0n is selling the K!ndle version for nearly half the price.
Great book, bad price
Why is the iTunes version of this book 25$ more than hardcover. This is ridiculous! While I highly recommend this book, I would suggest you buy it elsewhere.