



Player vs. Player #1: Ultimate Gaming Showdown
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- $6.99
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- $6.99
Publisher Description
In this action-packed illustrated series, four kid gamers meet at a virtual tournament and battle for the ultimate grand prize. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library.
Sixty-four teams.
One mysterious grand prize.
Four gamers determined to win it all.
Welcome to Affinity, the hottest battle royale video game in the world! Gamers can be anything they want to be in Affinity’s high-tech, magical universe—and test their skills in fierce PvP combat. So when Hurricane Games announces an epic tournament with killer prizes, four kids form a team that feels unstoppable . . . but also maybe doomed from the start?
Josh is the tank . . . when his parents let him game.
Hannah is the melee fighter . . . but she can only play at the public library.
Larkin is the healer . . . as long as her family’s not around.
Wheatley is the ranger . . . with a secret that might wreck the whole team.
As solo gamers, they’re good. Really good. But the tournament is a whole new level of competition, and it'll take all four of them to bring it home. Can they step up their game in time for the final match?
PUBLISHERS WEEKLY
England's (Spellhacker) action-packed series opener follows four intrepid gamers teaming up in a virtual tournament for a mysterious grand prize. As some of the top-ranked players of Affinity, an online pvp game, Josh, Larkin, Hannah, and Wheatley are invited to compete in an e-sports tournament sponsored by the platform's creators, Hurricane Games. Though they barely know one another and are considered the underdogs among their competitors, some of whom are pros, the group, who have dubbed themselves the Weird Ones, is confident in their individual abilities. But real-life interpersonal challenges beyond Affinity threaten their chances at winning. Josh's father disapproves of his constant internet usage; Larkin, who lives in a video game–free household, plays in secret; Hannah's financial precarity makes playing difficult; and Wheatley is hiding a troubling secret. Danger's graphic maps and intricate avatar design expertly complement the high-stakes thrills, written with an infectious passion for gaming. Conversational prose, imaginative worldbuilding, and the cast's respective struggles balancing their e-sports dreams with reality add nuance to this fast-paced escapist adventure. Josh is a "skinny Chinese kid with glasses"; most other characters read as white. Ages 8–12.