Playing Software Playing Software

Playing Software

Homo Ludens in Computational Culture

    • $14.99
    • $14.99

Publisher Description

The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.

Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play.

As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.

GENRE
Nonfiction
RELEASED
2023
February 14
LANGUAGE
EN
English
LENGTH
184
Pages
PUBLISHER
MIT Press
SELLER
Penguin Random House LLC
SIZE
7.6
MB

More Books Like This

Playful Participatory Practices Playful Participatory Practices
2020
Playing at a Distance Playing at a Distance
2022
Playful Materialities Playful Materialities
2022
Video Games as Culture Video Games as Culture
2018
Mental Health  Atmospheres  Video Games Mental Health  Atmospheres  Video Games
2022
Material Game Studies Material Game Studies
2022

More Books by Miguel Sicart

Play Matters Play Matters
2014
Beyond Choices Beyond Choices
2013
The Ethics of Computer Games The Ethics of Computer Games
2009