Playing to Win Playing to Win
Digital Game Studies

Playing to Win

Sports, Video Games, and the Culture of Play

    • $11.99
    • $11.99

Publisher Description

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

GENRE
Professional & Technical
RELEASED
2015
January 12
LANGUAGE
EN
English
LENGTH
260
Pages
PUBLISHER
Indiana University Press
SELLER
OpenRoad Integrated Media, LLC
SIZE
3
MB
Sports Videogames Sports Videogames
2013
Raising the Stakes Raising the Stakes
2012
Board Games as Media Board Games as Media
2021
EA Sports FIFA EA Sports FIFA
2022
The Culture of Digital Fighting Games The Culture of Digital Fighting Games
2013
Get in the Game Get in the Game
2022
Reasserting the Disney Brand in the Streaming Era Reasserting the Disney Brand in the Streaming Era
2023
ISIS Beyond the Spectacle ISIS Beyond the Spectacle
2020