Playing with Sound Playing with Sound

Playing with Sound

A Theory of Interacting with Sound and Music in Video Games

    • $24.99
    • $24.99

Publisher Description

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.
In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games.

Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it).

Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

GENRE
Arts & Entertainment
RELEASED
2013
January 11
LANGUAGE
EN
English
LENGTH
200
Pages
PUBLISHER
MIT Press
SELLER
Penguin Random House LLC
SIZE
5.2
MB

More Books Like This

Paratextualizing Games Paratextualizing Games
2021
The Video Game Theory Reader The Video Game Theory Reader
2013
Guns, Grenades, and Grunts Guns, Grenades, and Grunts
2012
Playing Along Playing Along
2012
A Composer's Guide to Game Music A Composer's Guide to Game Music
2014
Better Game Characters by Design Better Game Characters by Design
2022

More Books by Karen Collins

Journal of Game Design and Development Education Journal of Game Design and Development Education
2013
Game Sound Game Sound
2008
Studying Sound Studying Sound
2020
Off the Planet Off the Planet
2004
From Pac-Man to Pop Music From Pac-Man to Pop Music
2017
The Bridge Troll and the Water Nymphs The Bridge Troll and the Water Nymphs
2014