Playing With Virtuality Playing With Virtuality

Playing With Virtuality

Theories and Methods of Computer Game Studies

    • US$82.99
    • US$82.99

출판사 설명

Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media-entertainment industry and are part of the experience of digital daily life. Computer Game Studies require a deep understanding of functional and communicational mechanisms of games that support the player's immersion in virtual worlds. Unfortunately, the discussion and the academic research about usage and effects of computer games mostly takes place isolated within different scientific contexts with various theoretical and methodological approaches. Therefore, this anthology combines the perspectives of Media Studies, Game Studies, and Communication Studies, and presents their findings in an interdisciplinary approach.

장르
예술 및 엔터테인먼트
출시일
2013년
6월 5일
언어
EN
영어
길이
423
페이지
출판사
Peter Lang GmbH
판매자
Peter Lang AG
크기
2.3
MB
Hybrid Play Hybrid Play
2020년
Social, Casual and Mobile Games Social, Casual and Mobile Games
2016년
Of the Odyssey 100 to NewsGames Of the Odyssey 100 to NewsGames
2014년
Game Usability Game Usability
2022년
The Archives The Archives
2015년
Fans and Videogames Fans and Videogames
2017년
Science MashUp: Games und schulische Bildung Science MashUp: Games und schulische Bildung
2025년
Science MashUp: Gender, Sex, Diversity Science MashUp: Gender, Sex, Diversity
2024년
Game-Journalismus Game-Journalismus
2023년
Science MashUp: Green Games Science MashUp: Green Games
2023년
100 Jahre Kommunikationswissenschaft in Deutschland 100 Jahre Kommunikationswissenschaft in Deutschland
2017년
Science MashUp: XR – Gesellschaft – Utopien Science MashUp: XR – Gesellschaft – Utopien
2022년