Predicting Real World Behaviors from Virtual World Data More Books Like This

Data Analytics Applications in Gaming and Entertainment Data Analytics Applications in Gaming and Entertainment
2019
Social, Cultural, and Behavioral Modeling Social, Cultural, and Behavioral Modeling
2020
Social, Cultural, and Behavioral Modeling Social, Cultural, and Behavioral Modeling
2016
Social Informatics Social Informatics
2016
Social, Cultural, and Behavioral Modeling Social, Cultural, and Behavioral Modeling
2021
Social Computing and Social Media. Technologies and Analytics Social Computing and Social Media. Technologies and Analytics
2018
Entertainment Computing – ICEC 2022 Entertainment Computing – ICEC 2022
2022
Social, Cultural, and Behavioral Modeling Social, Cultural, and Behavioral Modeling
2022
Entertainment Computing and Serious Games Entertainment Computing and Serious Games
2019
Entertainment Computing – ICEC 2021 Entertainment Computing – ICEC 2021
2021
Social Computing, Behavioral-Cultural Modeling and Prediction Social Computing, Behavioral-Cultural Modeling and Prediction
2011
Social Informatics Social Informatics
2018
Entertainment Computing - ICEC 2016 Entertainment Computing - ICEC 2016
2016
Social Computing, Behavioral Modeling, and Prediction Social Computing, Behavioral Modeling, and Prediction
2008
Handbook of Social Network Technologies and Applications Handbook of Social Network Technologies and Applications
2010