Prison Island
A Graphic Memoir
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- $9.99
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- $9.99
Publisher Description
McNeil Island in Washington state was the home of the last prison island in the US, accessible only by air or sea. It was also home to about fifty families, including Colleen Frakes' when she was growing up. Colleen's parents—like nearly everyone else on the island—both worked in the prison, where her father was the prison's captain and her mother worked in security. The island functioned as a "company town," where housing was assigned based on rank, and even children's actions could have an impact on a family's livelihood: If you broke a rule, your family could be kicked out of their home.
In the graphic memoir Prison Island, Colleen tells her story of growing up on the McNeil Island. Beyond the irregularities of living in a company town near a prison, remote island life posed other challenges to Colleen and her sister. Regular teenage activities like ordering a pizza or going to the movies became extremely complicated endeavors on the island, and the small-town dynamics were amplified by their isolation from surrounding cities. Prison Island tells the story of a typical girl growing up in atypical circumstances using stark, engaging graphic novel panels. It's a story that is simultaneously familiar and foreign, and readers will be surprised to see parts of themselves in Colleen's unique experience.
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Comics creator Frakes (Tragic Relief; Woman King) recounts her childhood growing up on McNeil Island, home to a now-shuttered prison in Washington's Puget Sound. Frakes shifts between her family's visit to the prison's 2011 closing ceremony, during which they revisited familiar buildings including their old house, and flashbacks to her childhood memories. For Frakes's family, living on the island meant that, for once, they were all in the same place at the same time; the price of that togetherness included 6 a.m. ferry rides to school and having to stay inside when prisoners were working outdoors. Frakes's loose b&w cartooning and straightforward dialogue provide a solid sense of both McNeil's history and the peculiarities of life on a prison island (such as having to lock up pool toys that could potentially be used in an escape). Dramatic moments are at a minimum aside from an escape attempt that "just about ruined" Frakes's 16th birthday, the overall tone of the book is nostalgic and melancholy, a highly specific example of the idea that one can't go home again. Ages 14 up.