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Publisher Description

ABOUT THE BOOK

Halo Reach is the latest installment, and goes back to Halo’s roots in more ways than one. Set around one of the most frequently referenced events in the Haloverse—The Fall of Reach—Reach puts you in the shoes of Noble 6, an unnamed Spartan, fighting a doomed battle to save the planet. Dual-wielding’s gone, health is back, and equipment now takes the form of different “classes,” with different weapon loadouts and special abilities (such as sprinting, cloaking, or flight).

If you’re reading this guide, you’re either new to the Halo franchise and looking to get a leg up on all the experienced players who’ve already been at it for around a year, or you’ve already played the previous titles, and you want to eliminate any learning curve you might hit. Either way, this guide will help you.

MEET THE AUTHOR

Nick's been writing since he was old enough to hold a pen. After graduating from the University of Calgary with a BA in English, he spent a year working at a thrift store- before realizing his life was going nowhere. He dropped the job, took up a career as a professional writer, and hasn't looked back since. That was almost a year ago.

Since then, he's written for a number of different blogs and clients. He most enjoys writing about gaming and technology- two passions that take almost as much precedence in his life as his love for the written word.

EXCERPT FROM THE BOOK

In team games, you are not a lone wolf, and you are not some unflappable champion who will singlehandedly carry his teammates to victory. You are one of many. Use your headset to communicate with your team.

Tell them where your opponents are. Let them know where you’re hanging out. Tell them who has what weapons. Treat them as allies, rather than competition.

The best teams—and the ones that usually win— are those that work as a cohesive, organized unit. Skill certainly plays an important role, but it’s not the only thing that’s important.

Accept that everyone has a certain role to play. If someone takes a weapon you really wanted to use, don’t get angry at them. Instead, adapt—find some other way to contribute to the game.

And don’t insult your teammates. You can’t expect them to feel motivated to contribute to victory if they’ve someone on their side screaming at them every time they make a mistake.

Finally, if you’re having trouble with a player—on your team or another team—remember that the “mute” function exists for a reason. Ignore them, and don’t let their trash talk get to you.

After all, you’re here to have fun, right?

Buy a copy to keep reading!

GENRE
Reference
RELEASED
2012
February 8
LANGUAGE
EN
English
LENGTH
21
Pages
PUBLISHER
Hyperink
SELLER
Directebooks Ltd
SIZE
1.9
MB

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