"Questland is a thrill ride…Richly imagined, action-packed, maximum fun."
—Charles Yu, New York Times bestselling author of Interior Chinatown
YOU FIND YOURSELF IN A MAZE FULL OF TWISTY PASSAGES...
Literature professor Dr. Addie Cox is living a happy, if sheltered, life in her ivory tower when Harris Lang, the famously eccentric billionaire tech genius, offers her an unusual job. He wants her to guide a mercenary strike team sent to infiltrate his island retreat off the northwest coast of the United States. Addie is puzzled by her role on the mission until she understands what Lang has built: Insula Mirabilis, an isolated resort where tourists will one day pay big bucks for a convincing, high-tech-powered fantasy-world experience, complete with dragons, unicorns, and, yes, magic.
Unfortunately, one of the island's employees has gone rogue and activated an invisible force shield that has cut off all outside communication. A Coast Guard cutter attempting to pass through the shield has been destroyed. Suspicion rests on Dominic Brand, the project’s head designer— and Addie Cox's ex-boyfriend. Lang has tasked Addie and the mercenary team with taking back control of the island at any cost.
But Addie is wrestling demons of her own—and not the fantastical kind. Now, she must navigate the deadly traps of Insula Mirabilis as well as her own past trauma. And no d20, however lucky, can help Addie make this saving throw.
“Gamers rejoice! Carrie Vaughn has conjured up a fun and fast-paced story filled with elves, d20s, and Monty Python riffs.”
—Monte Cook, ENnie Award-winning creator of the Numenera roleplaying game
Professor Addie Cox is pulled into a real-life roleplaying game in this entertaining genre-bender from Vaughn (the Kitty Norville series). Insula Mirabilis, the Wonderful Island, is the brainchild of tech giant Harris Lang, conceived as a fantasy theme park off the coast of Washington State complete with magic and mythical creatures, all created through advanced technology. But after Lang's production team mutinies and isolates the island under a high-tech shield, Lang hires a team of soldiers to quash the rebellion and brings in Addie to help the mercenaries understand the myth and folklore that rule the island. Addie may also be his best hope for reining in Dominic Brand, the mutiny's leader and Addie's ex-boyfriend. Replete with dragons and enchantment, the island is even more fantastic than Addie could have imagined, but she soon discovers that the developers have continued working, rendering useless the maps she and the soldiers have. To regain control from Dominic, the group will have to navigate a series of traps, challenges, and side quests to reach the island's center. Vaughn lays out every tabletop gamer's dream as she skillfully creates the illusionary world of Insula Mirabilis. The result is a delightful romp. \n