#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg.
“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly
A world at stake. A quest for the ultimate prize. Are you ready?
In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.
When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.
Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club
“Delightful . . . the grown-up’s Harry Potter.”—HuffPost
“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN
“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe
“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR
“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
APPLE BOOKS REVIEW
If you’ve ever watched a John Hughes movie, blasted Rush, or dropped a pocketful of quarters at the arcade, you’ll enjoy this nostalgia-drenched adventure. We found ourselves reliving our past alongside Ernest Cline’s main character, Wade Watts—a poor teen on a mission to dominate OASIS, the virtual world that’s home to millions of people in a dystopian 2044. Wade has dedicated his life to finding OASIS founder James Halliday’s Easter eggs, which are scattered around Wonka-style. While Ready Player One leans heavily on ‘70s and ‘80s pop culture references, it never tries to out-geek readers. Instead, we’re invited to join Cline in a clever homage to clunky consoles, cheesy movies, and simpler days.
This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans. In a bleak but easily imagined 2044, Wade Watts, an impoverished high school student who calls a vertically stacked trailer park home, lives primarily online, alongside billions of others, via a massive online game, OASIS, where players race to unravel the puzzles OASIS creator James Halliday built into the game before his death, with the winner taking control of the virtual world's parent company, as well as staggering wealth. When Wade stumbles on a clue, he's plunged into high-stakes conflict with a corporation dedicated to unraveling Halliday's riddles, which draw from Dungeons and Dragons, old Atari video games, the cinematic computer hacker ode War Games, and that wellspring of geek humor, Monty Python and the Holy Grail. (Of course.) The science fiction, video game, technology, and geeky musical references pile up quickly, sometimes a bit much so, but sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.
Customer ReviewsSee All
Great First Novel
The instant I heard about this book, I knew I had to have it. I got it the moment it was available at the itunes store. Sadly, I finished the book today. If you love sci-fi and the 80's this is a must have. Insta-classic!
I purchased this book after seeing an article about it in entertainment weekly. What really drew me to the book was its description of a science fiction book peppered with pop culture and video game references. The author truly is a child of the 80s in that this book felt like it was written by a very clever, imaginative, but ultimately immature 12 year old. At first I was drawn into the story by the main character and his diverse and detailed world of 2040 something. It was a skillfully written setup that made me anticipate a rich and imaginative story. Alas 'twas not to be. When the main character actually begins his journey/adventure through his virtual reality world all the adult themes and plots take a backseat to an endless stream of inane childish hero fantasies. At first it's charming and fun but grows to be tedious and really weighs down any character development or subtext that was sorely lacking. The author came up with several interesting obstacles for our hero to overcome but instead of continuing that trend he only repeats the same games with new settings (first our hero has to reenact the movie war games and later Monty python). By about 3/4 through this book I was massively disappointed not caring who won or how (although theses events transpire predictably enough so I hardly had to actually finish it). Good try but hope the movie does better.
Thank you Mr Cline
For taking me to the future to relive my childhood. What a great ride.