Real-Time Rendering, Fourth Edition Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Tomas Akenine-Mo¨ller và các tác giả khác
    • 1,0 • 4 đánh giá
    • 94,99 US$
    • 94,99 US$

Lời Giới Thiệu Của Nhà Xuất Bản

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

THỂ LOẠI
Máy Vi Tính & Internet
ĐÃ PHÁT HÀNH
2018
6 tháng 8
NGÔN NGỮ
EN
Tiếng Anh
ĐỘ DÀI
1.198
Trang
NHÀ XUẤT BẢN
CRC Press
NGƯỜI BÁN
Taylor & Francis Group
KÍCH THƯỚC
65,3
Mb

Nhận Xét Của Khách Hàng

MegavH ,

Missing equations

There are so many blanks it is difficult to follow, basically useless

Cassandra01 ,

PLEASE FIX THE EQUATIONS!!!!

This is a review of the sample, which is not displaying any of the equations and rendering the book useless.

Richy486 ,

Equations appear to be missing from the text

There are errors in the book such as equations and missing symbols