Real-Time Shader Programming Other Books in This Series

Learning Processing Learning Processing
2015
The Art and Science of Digital Compositing The Art and Science of Digital Compositing
2008
Programming with Quartz Programming with Quartz
2010
Digital Video and HD Digital Video and HD
2012
Jim Blinn's Corner: Notation, Notation, Notation Jim Blinn's Corner: Notation, Notation, Notation
2002
Visual Effects in a Digital World (Enhanced Edition) Visual Effects in a Digital World (Enhanced Edition)
2001
Geometric Algebra for Computer Science (Revised Edition) Geometric Algebra for Computer Science (Revised Edition)
2009
Complete Maya Programming (Enhanced Edition) Complete Maya Programming (Enhanced Edition)
2003
Curves and Surfaces for CAGD Curves and Surfaces for CAGD
2001
MEL Scripting for Maya Animators (Enhanced Edition) MEL Scripting for Maya Animators (Enhanced Edition)
2005
Digital Modeling of Material Appearance (Enhanced Edition) Digital Modeling of Material Appearance (Enhanced Edition)
2010
Geometric Tools for Computer Graphics Geometric Tools for Computer Graphics
2002
Advanced Graphics Programming Using OpenGL Advanced Graphics Programming Using OpenGL
2005
Computer Animation (Enhanced Edition) Computer Animation (Enhanced Edition)
2007
X3D X3D
2010