After nightfall, Scarecrow and friends have a playtime adventure!
Scarecrow plays by the light of the moon.
He jumps rope and dances and belts out a tune.
Ghoulies and ghosties have fun through the night.
Then as the sun rises, they scurry from sight.
As night time falls and the moon appears, magic is building in the air. The time has finally come, and Scarecrow is ready to play. Slowly, all his friends start to arrive and they all have a good time. But soon, playtime is over and the sun starts to rise. Back at his post, Scarecrow bids his friends good night as he thinks of the next time the moon will rise and the magic will return.
SCARECROW MAGIC is spooky fun that's just perfect for Halloween!
Masessa (The Time Travelers' Journal) and Myers (Battle Bunny) conjure up a truly eerie vision of what a scarecrow gets up to during his off-duty hours, cavorting with beasts and creepy crawlies of every stripe under the unholy light of a yellow-green moon. As if the idea of the scarecrow undoing "the ropes that are binding him tight" isn't unnerving enough, a page turn has the scarecrow stripping off his skin to reveal a grinning skeleton underneath albeit one who keeps his boxer shorts on when he dives into a nearby pond. Myers deploys a supporting cast of pine trees come alive, bird-haystack hybrids, and other oddities that are perfectly synced to Masessa's incantatory rhymes ("Shadows take on a life of their own./ They growl and they grumble. They ramble and roam"). Halloween-worthy chills for any time of year. Ages 3 5. Illustrator's agent: Steven Malk, Writers House.