For one thousand bright and fortunate years the Khatrimantine Empire had guaranteed peace and benevolence. Then came the vast hordes of the Mogaun, driven by an evil deity, the Lord of Twilight, corrupter and devourer.
The unprepared Khatrimantine armies could not stand against the brutal might of the invaders, not even with the help of the Empire’s spirit/magical guardians. Yet at the very pinnacle of his triumph, the Lord of Twilight made a fatal mistake, shattering his essence into five parts: five lost souls destined to become the Shadowkings.
Now, sixteen years after the invasion, Mogaun warlords and petty despots squabble amid the ruins. Yet ancient powers are stirring and the Empire’s last valiant defenders are gathering their strength, hoping that one decisive strike can reverse their long, bleak decline. But the forces of Night know well the dance of might, and match them step for step.
“... a pacey action and adventure story, packed with battles, rescues and political double-dealing...” -- Infinity Plus on SHADOWKINGS
“SHADOWKINGS, was brutal, cruel and realistic in a way genre usually avoids. SHADOWGOD, his second, is not only lighter, it is better... and makes good use of the world Cobley has created... writing to rival David Gemmell.”
-- Jon Courtenay-Grimwood (Guardian)