Magic. Steam. Adventure.
The realm is at war... again. Epik and his friends are scattered across the continent.
The halfling seeks guidance from a mysterious coven of witches - known throughout the realm as either villains or saviors (depending on whom you ask). And while Gerdy struggles to escape the clutches of the Grand Sovereign, Brendan and his crew come face to face with new technology in the form of a monstrous steam-powered train.
The Grand Sovereign, holed up in his castle, sets an evil plan into motion.
Featuring airships, steam-driven locomotives, and the answer to these two questions: Can Epik trust his father? And can Epik save the kingdom - no, the realm - one more time? Or has the halfling finally met his match? Wait, was that three questions? Four?
Sight Beyond Epik Sight is the epic conclusion to the first Epik Fantasy trilogy, pitting son against father against father. Find out how it ends today.