Sonic Interactions in Virtual Environments Sonic Interactions in Virtual Environments
Human-Computer Interaction Series

Sonic Interactions in Virtual Environments

Lời Giới Thiệu Của Nhà Xuất Bản

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:

Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies

Sonic interaction: the human-computer interplay through auditory feedback in VE

VR systems: naturally support multimodal integration, impacting different application domains

Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond.

Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

THỂ LOẠI
Máy Vi Tính & Internet
ĐÃ PHÁT HÀNH
2022
13 tháng 10
NGÔN NGỮ
EN
Tiếng Anh
ĐỘ DÀI
450
Trang
NHÀ XUẤT BẢN
Springer International Publishing
NGƯỜI BÁN
Springer Nature B.V.
KÍCH THƯỚC
61,4
Mb
Music Technology with Swing Music Technology with Swing
2018
Auditory Display Auditory Display
2010
Computer Music Modeling and Retrieval. Sense of Sounds Computer Music Modeling and Retrieval. Sense of Sounds
2008
Human-Harmonized Information Technology, Volume 2 Human-Harmonized Information Technology, Volume 2
2017
Advances in Computer Entertainment Technology Advances in Computer Entertainment Technology
2018
Virtual Reality and Augmented Reality Virtual Reality and Augmented Reality
2020
Communication Skills for Generative AI Communication Skills for Generative AI
2026
Radar-Based Human-Computer Interaction Radar-Based Human-Computer Interaction
2026
Usability for the World: Building Better Cities and Communities Usability for the World: Building Better Cities and Communities
2025
Human-Centered AI: An Illustrated Scientific Quest Human-Centered AI: An Illustrated Scientific Quest
2025
A Human-Centered Perspective of Intelligent Personalized Environments and Systems A Human-Centered Perspective of Intelligent Personalized Environments and Systems
2024
Universal Design in Video Games Universal Design in Video Games
2024