Space Wars

The First Six Hours of World War III, A War Game Scenario

    • 4.2 • 15 Ratings
    • $11.99
    • $11.99

Publisher Description

Michael J. Coumatos is a former U.S. Navy test pilot, ship's captain, and commodore; U.S. Space Command director of wargaming; and a government counterterrorism advisor. William Scott is a retired bureau chief of Aviation Week and Space Technology and a nine-year Air force veteran who served as aircrew on nuclear sampling missions. He is a six-time Royal Aeronautical Society "Journalist of the Year" finalist, and won the Society's 1998 Lockheed Martin Award for the "Best Defense Submission." He also received both the 2006 and 2007 Messier-Dowty awards for "Best Airshow Submission." With the help of New York Times bestselling author William J. Birnes, these renowned experts have joined forces to grippingly depict how the first hours of World War III might play out in the year 2010.

Coumatos, Scott, and Birnes take the reader inside U.S. Strategic Command, where top military commanders, space-company executives, and U.S. intelligence experts are conducting a DEADSATS II wargame, exploring how the loss of critical satellites could lead to nuclear war. The players don't know that the war they are gaming has already begun, miles above them in the lifeless, silent cold of space. Jam-packed with the actual systems and secret technologies the United States has or will soon field to protect its space assets, Space Wars describes a near-future nuclear nightmare that terrorists will relish but politicians prefer to ignore. In a quieter, more peaceful time, Space Wars would be an exciting work of fiction. But with the United States now at war, Space Wars is all too real.

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Professional & Technical
April 17
Tom Doherty Associates

Customer Reviews

Lynn Dale Sterling ,

Space War

Kept me entertained and wanting more. The only negative was to much OODA loop and a multitude of International laws broken, but who cares if the world is one missile away from destruction.

Fffflats ,

Neocon Hysteria and Defense Industry Propaganda

There’s a definite bias running through this book while the characters are rather flat and the appreciation of tactical employment is broken. For example, early in the book pilots executing close air support drop on a suspected bad coordinate without attempting a talk on to features seen by sensor. Meanwhile half the book is about how a game should yield insight yet doesn’t really show the game creating the insight. Such is also a setup for reactionary policy lacking proactive planning. It’s also forcing zero sum and negative sum world views without the possibility of positive sum. Then again, neocons don’t believe in positive sum possibilities. Want a good novel, go with Ghost Fleet. Or a good old fashioned Red Storm Rising. Or go with a true book like Twilight Wars.

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