Spider Star
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- $11.99
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- $11.99
Publisher Description
The human colony on the planet Argo has long explored and exploited the technology left behind by an alien race, a race gone for hundreds of thousands of years. But then an archeology team accidentally activates a terrible weapon: a weapon that will destroy the entire colony, and its star, if they cannot deactivate it.
Evidence at the site suggests that the weapon was created for the ancient Argonauts by another race, a race of traders. And within that evidence are a map of their interstellar trading empire, and the coordinates of their main trading station. Although the information is a hundred thousand years out of date, the only hope for Argo is to send a ship and crew into the unknown, to try to negotiate for a way to shut down the weapon.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
PUBLISHERS WEEKLY
This hectic tale of ancient aliens on an artificial world orbits the star-sized egos of zealous archeologist Manuel Rusk and altruistic interstellar explorer Frank Klingston. After Rusk accidentally sets off a defense system left on colony world Argo by long-gone aliens, the two must travel to the near-mythical world called Spider Star in hopes of finding someone who can turn it off before it bombs the colony into oblivion. Upon arrival, Klingston and some of the crew are captured by spiderlike aliens and rushed through the corridors of the Star in scenes resembling the disjointed action of a video game, while Rusk takes to the air in a rather improbable balloon. The premise of an artificial environment and multiple alien races has potential, but the realization is incomplete and the characterization stereotypical, so readers will respond primarily to the story's strong and reliable pacing (though with a rather rushed denouement) and intriguing premise.