Squire & Knight
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4.0 • 1 Rating
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- $9.99
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- $9.99
Publisher Description
Bank Street Best Books of the Year
Junior Library Guild selection
School Library Journal's Best Books selection
"A timeless, smart take on a classic story."—Booklist, starred review
"Compelling and full of adventure, with a plot as clever as its main character."—Kirkus
"A witty, adventurous tale."—School Library Journal
"...an enjoyable read that champions the shy, the brainy and the inquisitive." —BookPage
A hilarious and heartfelt graphic novel adventure about unlikely friendship, awkward bravery, and discovering what it really means to be a hero, Squire & Knight is a charming twist on classic fantasy storytelling that’s as funny as it is emotionally resonant.
When a timid, rule-following squire is unexpectedly paired with a bold, unpredictable knight, neither of them is prepared for the chaos that follows. Sent on a quest that quickly spirals beyond their control, the duo must navigate dangerous lands, ridiculous misunderstandings, and increasingly absurd challenges—all while learning how to trust each other.
What begins as a simple mission turns into an unforgettable journey filled with:
- mismatched partners forced into teamwork
- monsters, magic, and unexpected surprises
- heartfelt character growth beneath the humor
- and a fresh, modern take on knightly quests
As their adventure unfolds, both squire and knight are forced to confront what they think heroism looks like—and realize that courage doesn’t always look the way stories promise.
PUBLISHERS WEEKLY
An unnamed bookish squire saves his boastful mentor, a knight, from death at the claws of a dragon in this fast-paced, medieval fantasy series launch by Chantler (the Three Thieves series). When Sir Kelton of Eldergard and his charge, Squire, arrive in Bridgetown, the pair find a quiet and ostensibly deserted village. After encountering a child with elf-like ears, the duo learn that the town is beset by a dragon, which the residents claim has cursed their village, resulting in damaged boats, dead crops, lost pets, and a flare-up of the mayor's gout. Insisting that Squire's book smarts would "be of no use at all," Sir Kelton rushes off to slay the beast. But when there's no sign of the knight, and the dragon returns to ravage Bridgetown, the villagers embark to confront the creature themselves, much to Squire's consternation. Cartoonish illustrations rendered in a muted black, white, and orange color palette depict this quest narrative, which teems with sharp-witted dialogue and carefully timed twists. Via Squire's deliberate consideration of facts and communication-first approach to solving problems, Chantler's graphic novel examines the pursuit of glory over compromise while delivering an action-filled exploit. Ages 8–12.