Strange Exit is Parker Peevyhouse's next suspenseful, near-future, stand-alone thriller, perfect for fans of Kass Morgan's The 100 and Patrick Ness's More Than This
Seventeen-year-old Lake spends her days searching a strange, post-apocalyptic landscape for people who have forgotten one very important thing: this isn’t reality. Everyone she meets is a passenger aboard a ship that’s been orbiting Earth since a nuclear event. The simulation that was supposed to prepare them all for life after the apocalypse has trapped their minds in a shared virtual reality and their bodies in stasis chambers.
No one can get off the ship until all of the passengers are out of the sim, and no one can get out of the sim unless they believe it's a simulation. It's up to Lake to help them remember.
When Lake reveals the truth to a fellow passenger, seventeen-year-old Taren, he joins her mission to find everyone, persuade them that they’ve forgotten reality, and wake them up. But time’s running out before the simulation completely deconstructs, and soon Taren’s deciding who’s worth saving and who must be sacrificed for the greater good. Now, Lake has no choice but to pit herself against Taren in a race to find the secret heart of the sim, where something waits that will either save them or destroy them all.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In this postapocalyptic adventure set aboard a spaceship that houses the only survivors of a nuclear holocaust, a young woman continually delves into a virtual reality scenario to rescue the teens still trapped within its programming. Lake, 17, knows that the ship, which is swiftly breaking down and running short on supplies, can't return to the Earth's surface until everyone is released from the simulation. It's getting harder, though, to find her companions in the virtual San Francisco they've created. Worse, odd glitches in the simulation mean that no one is safe, and Lake is risking her life by going back in. Even with a simulated version of her sister and the recently reawakened Taren to aid her, Lake may not be able to succeed before time runs out. As the story alternates between the dilapidated spaceship and the virtual world, Peevyhouse (The Echo Room) skillfully blurs boundaries and perceptions, with the simulation's mutable reality hiding both questions and answers about what's really transpiring. As Lake wonders about her own motives and secrets, the story becomes somewhat obscured in ambiguity, even as it explores the grief and trauma felt by these few survivors mourning their lost world. Ages 13 up.