Texting the Underworld
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- $7.99
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- $7.99
Publisher Description
Perpetual scaredy-cat Conor O'Neill has the fright of his life when a banshee girl named Ashling shows up in his bedroom. Ashling is--as all banshees are--a harbinger of death, but she's new at this banshee business, and first she insists on going to middle school. As Conor attempts to hide her identity from his teachers, he realizes he's going to have to pay a visit to the underworld if he wants to keep his family safe.
"Got your cell?"
"Yeah . . . . Don't see what good it'll do me."
"I'll text you if anything happens that you should know."
"Text me? Javier, we'll be in the afterlife."
"You never know. Maybe they get a signal."
Discover why Kirkus has called Booraem's work "utterly original American fantasy . . . frequently hysterical." This totally fresh take on the afterlife combines the kid next door appeal of Percy Jackson with the snark of Artemis Fowl and the heart of a true middle grade classic.
PUBLISHERS WEEKLY
As Booraem did in Small Persons with Wings, she uses mythological creatures (in this case, banshees) to tell a story that packs an emotional wallop. Conor O'Neill is a smart but timid seventh-grader, afraid of spiders, sneaking out, and leaving his Southie neighborhood to go to Boston Latin School. When a banshee straight out of his Irish-born grandfather's stories appears in Conor's room, he's terrified that someone he loves is going to die soon. The banshee, Ashling, is new at her job, and she doesn't know who will die or when. Since her mortal life ended hundreds of years ago with an ax to the head, she's curious about the present day, and she masquerades as a new student at Conor's school (armed mainly with knowledge obtained from outdated Trivial Pursuit cards). Eventually Conor, his sister, and his friend Javier realize they'll have to confront the possibility of death head-on. In an affecting, funny, and provocative story, Booraem balances the seriousness of a novel about death spirits and finding courage with Ashling's comical interactions with the modern world. Ages 10 up.