The Bad Ones
A Novel
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- $11.99
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- $11.99
Publisher Description
INSTANT NEW YORK TIMES AND INDIE BESTSELLER!
Bestselling author Melissa Albert returns with The Bad Ones, a supernatural horror novel about four mysterious disappearances in a town haunted by a sinister magical history
Goddess, goddess, count to five
In the morning, who’s alive?
In the course of a single winter’s night, four people vanish without a trace across a small town.
Nora’s estranged best friend, Becca, is one of the lost. As Nora tries to untangle the truth of Becca’s disappearance, she discovers a darkness in her town’s past, as well as a string of coded messages Becca left for her to unravel. These clues lead Nora to a piece of local lore: a legendary goddess of forgotten origins who played a role in Nora and Becca’s own childhood games. . . .
An arresting, crossover horror fantasy threaded with dark magic, The Bad Ones is a poison-pen love letter to semi-toxic best friendship, the occult power of childhood play and artistic creation, and the razor-thin line between make-believe and belief.
PUBLISHERS WEEKLY
Four seemingly unconnected individuals vanish from suburban Illinois in this sinuous, horror-tinged YA fantasy from Albert (Our Crooked Hearts). Teen best friends Nora Powell and Becca Cross have been estranged for months, but when Becca texts "I love you" and nothing else late one night, Nora runs over to check on her. She returns home angry after waiting for hours on the Cross family's porch, where she found an abandoned drink and Becca's phone. Upon learning that three people went missing overnight, Nora panics, believing the disappearances are related to Becca's sudden radio silence. Then she starts finding clues left for her—ostensibly by Becca—alluding to a dangerous game they played as kids and the fictional goddesses it inspired them to create, leaving Nora with more questions than answers. Albert intercuts Nora's first-person narration with occasional third-person flashbacks from Becca's perspective that recount recent pivotal events, cleverly amplifying tension. Though the shaky integration of the supernatural elements leads to a somewhat unsatisfying denouement, Albert successfully evokes adolescence's fraught hyperreality using richly textured, authentically angsty characters and a storytelling style by turns ethereal and electric. Main characters cue as white. Ages 14–up.