The Chaos Code
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- $11.99
Publisher Description
Matt Stribling is stuck spending another vacation with his brilliant, yet scatterbrained archaeologist father. When Matt arrives to find the place turned upside down and his father missing, he's not immediately worried. But a cryptic message and strange footprints quickly persuade Matt that all is not right. With the help of some unusual family friends, Matt discovers that his father had been searching for an ancient code, one rumored to have brought down the Mayans and maybe even the fabled civilization of Atlantis. Now in the hands of a madman, the code is being readied for new and sinister uses. Matt and his friend Robin will traverse the globe, battling terrifying sand creatures and mercenaries alike in their efforts to stop the chaos code from being activated-and dooming the modern world to a catastrophe not seen since the days of Atlantis.
PUBLISHERS WEEKLY
Let's Find Treasure," the catchphrase from Richards's (The Death Collector) mystery/thriller, seems emblematic of this novel's excited tone. Like Grimpow (reviewed above), this story, too, utilizes numerous conventions la Dan Brown's TheDa Vinci Code cryptic messages, coded clues, historical arcane societies, etc. but here these feel somewhat derivative. The storyline revolves around 15-year-old Matt Stribling who, in search of his missing archeologist father, becomes entangled in a globe-hopping quest. The goal: to find an ancient treasure that, if unearthed by the wrong people, could potentially destroy the world. Initially, Stribling and two allies millionaire Julius Venture and his precocious daughter Robin set out to find the lost treasure of the Knights of St. John of Jerusalem, a legendary cache of scrolls and relics that supposedly holds the "knowledge held secret by the ancients." But as the search takes the group from the jungles of Brazil to a remote Scandinavian island, the scope of the mysterious "knowledge" expands to include the lost continent of Atlantis, elemental magic and quantum entanglement. The action never stops, but the glut of two-dimensional characters and more than a few highly implausible exploits (Matt figures out a computer's complex password after just a few tries) weaken the suspense. Ages 12-up.